Understanding blend modes
You can think of blend modes as different rules for putting pixels together to create a resulting color. As applied in filter effects—including shadows, glow, bevel, and emboss as well as Pattern Maps—the blend mode is one of many settings that determine a color change superimposed on the original object’s pixels. Because the change is part of a filter effect, it doesn’t actually alter the original pixel values. Note that blend modes work in relation to the colors of the object itself, and don’t interact with background or underlying object colors. Changing the blend mode produces more dramatic results with some effects than with others (for example, with shadows they have negligible impact because the shadow is basically a blend with the background).
Here’s a summary of available blend modes. In the following descriptions, “top color” refers to the color superimposed by the effect, while “bottom color” refers to the color prior to applying the effect.
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Dissolve Similar to Normal, but randomly selected top color pixels are replaced with the bottom color to create a speckled effect. The number of replaced pixels depends on the top color’s opacity (lower opacity, more replacements).
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Screen Like Multiply, but the result is a combination of the inverse of the top and bottom color at each pixel position, always producing a lighter value. Screening any color with white yields white. Screening any color with black leaves the color unchanged.
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Overlay Applies either Multiply or Screen, depending on the bottom color at each pixel position. If the bottom is less than 50% gray, it multiplies; if greater, it screens. This tends to preserve highlights and shadows from the bottom along with main colors and patterns from the top. Compare to Hard Light.
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Soft Light Applies either Burn or Dodge, depending on the top color at each pixel position. If the top is less than 50% gray, it burns; if greater, it dodges. This tends to add soft highlights and shadows to the image.
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Hard Light Applies either Multiply or Screen, depending on the top color at each pixel position. If the top is less than 50% gray, it multiplies; if greater, it screens. This tends to add soft highlights and shadows to the image. Compare to Overlay.
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Understanding blend modes